Blender Modelling
3D modelling referenceNavigation01
Orbit viewMMB
Pan viewShift+MMB
ZoomScroll
Dolly zoomCtrl+MMB
Front viewNum 1
Side viewNum 3
Top viewNum 7
Opposite sideCtrl+Num 1/3/7
Toggle Ortho / PerspNum 5
Camera viewNum 0
Frame selectedNum .
View pie menu`
No numpad? Edit → Preferences → Input → Emulate Numpad.
Selection02
Select / pickLMB
Add to selectionShift+LMB
Select allA
Deselect allAlt+A
Invert selectionCtrl+I
Box selectB
Circle selectC scroll = size
Linked (hover)L
All linkedCtrl+L
Edge / face loopAlt+LMB
Loop ringCtrl+Alt+LMB
Shortest pathCtrl+LMB
EditPress 1/2/3 for vertex/edge/face select.
Transform03
Grab / moveG
RotateR
ScaleS
Constrain to axisX / Y / Z
Exclude axisShift+X/Y/Z
Local axispress X/Y/Z twice
Type exact value1…9
Fine adjusthold Shift
Snap during movehold Ctrl
Double tap rotateRR trackball
Confirm / CancelEnter / Esc
Apply transformsCtrl+A
Workflow: G → Z → 2 → Enter moves 2m up.
Modes & Objects04
Object ↔ Edit toggleTab
Mode pie menuCtrl+Tab
Vertex / Edge / Face1 2 3
Add menuShift+A
Delete menuX or Del
DuplicateShift+D
Linked duplicateAlt+D
Join objectsCtrl+J
Separate (Edit)P
Parent / UnparentCtrl+P / Alt+P
Hide / UnhideH / Alt+H
Local view (isolate)/
Edit Mode — Mesh Operations05
ExtrudeE
Extrude along normalsAlt+E
Inset faceI
Inset individualI I
BevelCtrl+B scroll = segments
Bevel verticesCtrl+Shift+B
Loop cutCtrl+R scroll = cuts
Knife cutK + Z = through
Subdivideright-click → Subdivide
Fill (make face)F
Grid fillCtrl+F → Grid Fill
Bridge edge loopsEdge menu → Bridge
MergeM
Merge by distanceM → By Distance
Split / RipY / V
Connect verticesJ
Recalculate normalsShift+N
Flip normalsMesh → Normals → Flip
Smooth / Flat shaderight-click → Shade Smooth
Mark seam / sharpEdge menu
Proportional editO scroll = radius
Toggle X-RayAlt+Z
Wireframe / SolidShift+Z
Snap, Pivot & Cursor06
Snap menu (pie)Shift+S
Toggle snapShift+Tab
Snap during movehold Ctrl
Selection → CursorShift+S → SC
Cursor → SelectionShift+S → CS
Cursor → World OriginShift+S → 1
Pivot point (pie). (period)
Origin to GeometryObject → Set Origin
Transform orientation, (comma)
Pro tip: set pivot to 3D Cursor, snap cursor to a vertex, rotate around it.
3D Printing Workflow07
Set units to mmScene Props → Units
Apply scale before exportCtrl+A → Scale
Apply all transformsCtrl+A → All
Recalculate normals outShift+N
Check inside normalsShift+Ctrl+N
Merge by distanceM → By Distance
Export STLFile → Export → STL
Export 3MFFile → Export → 3MF
Modifiers08
Open modifier panel🔧 Properties
Subdivision SurfaceCtrl+1…5
Toggle in viewporteye icon on modifier
Apply modifierCtrl-A on modifier
Reorder modifiersdrag handle
Workflow Essentials09
Undo / RedoCtrl+Z / Ctrl+Shift+Z
Search menuF3
Repeat last actionShift+R
Last-op panelF9 bottom-left
Save / Save AsCtrl+S / Shift+S
Save incrementalCtrl+Alt+S
QuitCtrl+Q
N panel (transform info)N
T panel (toolbar)T
Fullscreen areaCtrl+Space
Maximize areaCtrl+Alt+Space
Viewport & Display10
Wireframe shadingZ → Wire
Solid shadingZ → Solid
Material previewZ → MatPrev
Rendered previewZ → Rendered
Toggle X-RayAlt+Z
Toggle overlaysoverlay icon
Hide gizmosgizmo icon
Split / join arearight-click corner
Resize areadrag edge
Quad view: Ctrl+Alt+Q — four orthographic panels.